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 <title>Pan-European Online Game Association PEOGA</title>
 <subtitle><![CDATA[Pan-European Online Games Association PEOGA]]></subtitle>
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  <entry>
   <title>DANIEL ROTHER</title>
   <updated>2010-10-15T22:51:00+02:00</updated>
   <id>http://www.peoga.eu/DANIEL-ROTHER_a57.html</id>
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   <published>2010-10-15T22:44:00+02:00</published>
   <author><name>Raphael Buresi</name></author>
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      Als waschechter Berliner mit koreanischen Wurzeln studierte Daniel Rother Wirtschaftsingenieurwesen an der TU Berlin und arbeitete am Institut für Montagetechnik und Fabrikbetrieb als wissenschaftlicher Mitarbeiter. Seine Business Administration Kenntnisse vertiefte er an der University of California in Berkeley. Berufliche Erfahrungen sammelte er insbesondere in den Branchen Internet, Pharma und Entertainment und untersuchte als Market Research Manager IT-Bedarfe von Endkunden. Als Teacher an der HPI School of Design Thinking brachte er Studenten aus unterschiedlichen Disziplinen die effektive Zusammenarbeit und agierte Ansprechpartner für die Partnerunternehmen bei den Praxisprojekten. Wenn er nicht gerade seine Leidenschaft für Innovationen bei ingosu auslebt, fährt er mit seinem Mountain Bike durch die Landschaft oder reist zum Tauchen in wärmere Gefilde. 
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  <entry>
   <title>NEXT MEETING</title>
   <updated>2010-10-16T02:57:00+02:00</updated>
   <id>http://www.peoga.eu/NEXT-MEETING_a56.html</id>
   <category term="ABOUT" />
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   <published>2010-10-15T21:41:00+02:00</published>
   <author><name>Raphael Buresi</name></author>
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      <b>The next PEOGA meeting will be held on Satureday, October 16th 2010, in Berlin. </b>       <br />
              <br />
              <br />
       • The new PEOGA agenda will be presented at the next meeting.       <br />
              <br />
       • PEOGA will be restructured for 2011.        <br />
              <br />
       • Changes in the statute will need to get ratified.        <br />
              <br />
       • The G-Star 2010 participation will be discussed.       <br />
              <br />
       • The plan for the Black Book 2011 proposed.        <br />
              <br />
       • A net security plan will be negotiated. And we will discuss an sustainable security action plan.       <br />
              <br />
       • The forthcoming ETSI Security Summit will be discussed.       <br />
              <br />
       • A security White Paper will be discussed.       <br />
              <br />
       • Strategic partnerships will be evaluated with other international organizations and other companies.       <br />
              <br />
       • We will discuss an action plan to take part in the Internet Enquete discussions which are currently taking place in the German government.       <br />
              <br />
       • Infrastructure issues will be discussed.       <br />
              <br />
       • A publication called the &quot;Book of Knowledge&quot; will be discussed.        <br />
              <br />
              <br />
       More Information soon.
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  <entry>
   <title>PEOGA - Pan European Online Game Association</title>
   <updated>2010-10-16T02:40:00+02:00</updated>
   <id>http://www.peoga.eu/PEOGA-Pan-European-Online-Game-Association_a51.html</id>
   <category term="ABOUT" />
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   <published>2010-10-15T15:51:00+02:00</published>
   <author><name>Raphael Buresi</name></author>
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      <b>Peter C. Krell is the founder of the Pan European Online Game Association (PEOGA). PEOGA has recently been restructured and aims to acheive a variety of new goals.       <br />
       </b>       <br />
       • PEOGA deals with technological and political questions related to online games, online gaming, net infrastructure, emerging security issues, such as identity theft and other fraud cases, as well as youth protection, and taxation in the European Union among other important issues.        <br />
              <br />
       • PEOGA additionally represents interests of online game companies in Europe.        <br />
              <br />
       • PEOGA creates networks with government institutions, NGOs and other national international organizations in the area of online entertainment.        <br />
              <br />
       • PEOGA´s aim is to stimulate the on going discussions with members of the European Union as well as other European states like Swiss, Turkey and Ukraine for instance.        <br />
              <br />
       • From 2011 on several publications containing core knowledge about the European Online Game Industry will be distributed through this PEOGA web portal. These reports, Black Books and Books of Knowledge will be made available on a regular basis.       <br />
              <br />
       • The PEOGA webportal is updated on a regular basis with new content.        <br />
              <br />
       • Contributors to all the PEOGA publications are international online game experts, net security and net infrastructure experts, as well as social media experts and a number of other experts for instance with a profound background in telecommunication and or banking.        <br />
              <br />
       • PEOGA´s prime goal remains to stimulate the on-going discussions about a sustainable market place for game type online entertainment in the Pan European Space.
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  <entry>
   <title>Gamescom 2010</title>
   <updated>2010-10-15T23:41:00+02:00</updated>
   <id>http://www.peoga.eu/Gamescom-2010_a59.html</id>
   <category term="PRESS" />
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   <published>2010-08-20T23:09:00+02:00</published>
   <author><name>Raphael Buresi</name></author>
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      254.000 visitors went to participate in this year´s gamescom in Cologne. Among them 18.900 trade visitors and 4.400 international journalists from almost 50 countries. They came to witness Europe´s biggest game event which featured content from 550 international exhibitors. gamescom by far has become Europe´s most important event for games. The next event will be taking place 17th - 21st of August 2011.       <br />
               <br />
              <br />
       <b>A personal impression </b>       <br />
       by Peter C. Krell       <br />
              <br />
       &quot;Only few people from Asia joined this year´s Gamescom. The event which is taking place annually in August at the Messe Center in Cologne, Germany, is becoming more and more a melting point for the European games industry. This year for the first time, since the GCO was a disaster, a lot of European online game companies decided to attend Gamescom with an own booth in the B2B section. Some also decided to aim directly for consumers by operating huge stands in one of the consumer halls. Even though the event was fairly crowded in both areas, there is a huge potential for growth. Chances are that the Köln Messe GmbH does not realize that only few Asian companies were represented with an own booth to call this an international event. If companies like NC soft, Nexon, NHN, CJ Internet, Tencent, The9 and the like decided to join Gamescom Köln Messe GmbH might need build a few more halls to cover the demand. One will see if there is going to be a successor event of GCO or if the online game industry is going to decide to be happy with Gamescom from now on. Certainly all the main channel partners of Asian online game publishers like Gamigo, Gameforge, Frogster and the like were present at Gamescom already. Some of them might show more engagement in the consumer hall in the future. But will this be enough to reach out to a European audience?       <br />
              <br />
       Like Richard van Barneveld, CEO of GEE, pointed out that more and more companies are aiming at the convenience of players. Few of them in the future are going to like to download anything any more. This development will after his precast boost his joint effort with Kalydo, also a Dutch company, to deliver all MMOs into the browser by making use of a new grid technology Kalydo is currently offering: www.kalydo.com       <br />
       This might change several things in the market which already sees Korean new developers like John Lee building their new games with MMO technology like Trinigy from Germany and aiming to bring them directly to the browser.       <br />
              <br />
       It´s arguable if the download client online games are going to fade away in the near term. Due to the on going browser hype which in Europe is also being nurtured by download lazy users and still missing bandwidth at the same time, this might turn out to be a European phenomenon. With companies like Gaikai and Onlive annoucing their arrival on the European market in 2011 the two existing business models of download client vs browser might be threatened by a new development. In the meanwhile Gameforge announces to have 60 Mio. users after saying &quot;good-bye&quot; to Klaas Kersting, Gameforge´s former CEO, who was the original founder of Gameforge. The question is how long the hype will continue to carry on. After having bought 60% of the available stock of Frogster, Gameforge seems to be expanding just like Bigpoint. Without enough seats on the Frogster board though this acquisition might either turn out to become a nightmare or a high quality cooperation under the former Frogster leader´s lead. Let´s hope the sourcing managers will stay on board so that Frogster will be able to sign more nice games from territories from Korea and China.       <br />
              <br />
       Just like Nils Henning, CCO at Bigpoint, the other big German browser company continues to expand their portofolio by adding on MMO licence after the other to their existing repertoire of already published MMOs and browser games. This trend is going to continue. After NBC´s acquisition of Bigpoint the growth strategy seems to be clear. Bigpoint has many users and Bigpoint needs to entertain them in order to stay on the competitive edge with other big online publishers like Gameforge for instance. At the same time, Bigpoint is continuing to win one European game award after the other, possibly because everybody is doing the same and Bigpoint is quiet good at this.       <br />
              <br />
        Innogames is another fairly fresh browser games company from Hamburg. They are ready to hire more than 100 people within the next few months. Their focus is browser games and like Trivian they have recently been fairly successful recently in publishing thier games through the browser. The game rise to a few more new companies which are going to operate from Berlin in the near term. Among them: Capital Games.       <br />
              <br />
       One will see how the three fold games industry will continue to serve their customers desires. Will they support client based online games, will they play in the browser only or on private closed garden networks like Sony, Nintendo and Microsoft are already offering? Will the Gaikai and the Onlive environments be similar to the later and will the adoption process to get MMOs grid ready be the next bottle neck? Stay tuned for more information! &quot;        <br />
              <br />
       <b>Link to the gamescom website:</b>       <br />
       <a class="link" href="http://http://www.gamescom-cologne.com">http://www.gamescom-cologne.com/en/gamescom/home/index.php</a>
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  <entry>
   <title>NMI 2010</title>
   <updated>2010-10-16T01:53:00+02:00</updated>
   <id>http://www.peoga.eu/NMI-2010_a58.html</id>
   <category term="PRESS" />
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   <published>2010-07-09T22:56:00+02:00</published>
   <author><name>Raphael Buresi</name></author>
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      Peter C. Krell participated in the NMI 2010 event in Berlin with an academic poster. This event has been organized by the Alcatel-Lucent Foundation, the Technical University of Berlin (TU Berlin), University of Potsdam, the Hochschule für Film und Fernsehen, IPTV Association and other organizations.        <br />
       Peter C. Krell attended the conference and answered questions by other guests and other academic participants.       <br />
       <a class="link" href="http://http://www.nmi-berlin.de/">http://www.nmi-berlin.de/</a>
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